These plug-ins can be used to export an interchange format (TXT) from MAX to use in the
import wizard of the utility, and some files will also be used by the game (SCXs).

What to do with the objects in MAX:
-----------------------------------
this is how I do, you don't have to  follow it, but as I worked out the whole process, it
makes things easier.

Before exporting for the game I always unhide and unfreeze every object in MAX.
Pop up the select by name dialog, type in '_p' and all physics object will be highlighted
(if not mis-named). Press OK, and hide them. Open up the select by name again, and type
'_' (only an underline). This will highlight all other special objects. Press OK and freeze
them.

note: I configured max keys so that a shortcut is available for hide selected and
freeze selected and also unhide all and unfreze all. It made the process faster.

At this point, I save the MAX file like this: Open file menu, select Save as... and press
the '+' button, for incremental saving. I select all objects using the so called menuitem
in the edit menu. Open file menu, and select export selected. It's very
important to do so, because 'export' would export EVERYTHING, even the hidden, frozen
objects. And know what? We don't need the slots and other sh*t (I mean objects) in SCXs.
So in the export selected panel, choose the SCX format (Invictus V3 export or something like
that), and choose the folder
 'c:\program files\activision value\street legal\car-import\utility\cars\racers\my_ride\before use\meshes\'
assuming that you have installed the game to
 'c:\program files\activision value\street legal\'
copied the tutorial to this directory with the directory structure we supplied and
the car package is named 'my_ride'.
I think it can be understood. It's important to export to the subdirectory 'before use'
because of the way the utility works. (see note at the end)
The next step is to export the group file. To do so, select export from the file menu and
select the file type Invictus group export (or something like this) and select the file
 'c:\program files\activision value\street legal\car-import\utility\cars\racers\my_ride\before use\my_ride.txt'
as target assuming the things just above. This is how you export the interchange files. Now
you're ready to follow the next steps...

Please strictly follow this order (9. is optional):
1. empty the 'before use\meshes\' of the car pack.
2. export the meshes to this directory (described above - select phys+render and do export
   selected)
3. export the group file to 'before use' overwriting the old one.
4. empty the pack dir, except for the 'before use' subfolder and the 'wizard_setups' file.
5. enter 'before use' and copy everything to its parent (the car pack directory)
6. start the utility
7. open the pack
8. try to import
9. say bad words, especially connected to my mother and other family members (repeat this
   step as much as needed!)
10. exit the utility
11. modify and save the .MAX file, and finally start over from 1.

note: 'before use' is a backup. The utility eliminates all spaces in filenames, so the game
can use them. So if you'd try to re-import the car from those renamed files used once, it
would almost surely fail.